{"id":342,"date":"2014-09-21T21:01:07","date_gmt":"2014-09-22T04:01:07","guid":{"rendered":"http:\/\/www.thelastvertex.com\/?p=342"},"modified":"2014-09-21T21:05:20","modified_gmt":"2014-09-22T04:05:20","slug":"winter-is-coming","status":"publish","type":"post","link":"https:\/\/www.thelastvertex.com\/?p=342","title":{"rendered":"Winter&#8217;s Coming&#8230;"},"content":{"rendered":"<p>Did a quick test for prototyping seasonal changes.  Currently the plan is to have a small portion near the start of the game have dynamic seasonal changes.  I was hoping to have multiple seasons throughout the whole game but this portion would change on the fly.  As I don&#8217;t have it functioning yet I&#8217;m not sure if this will be extended to the rest of the world yet or not.  For the moment I used the current spring\/summer tree model I have, with a quickly made fall version, and an ugly snow version. Not the greatest but for the moment this will give me a target to get working in the first level.<\/p>\n<p>Got a ton of feedback from some recent play tests with friends.  <!--more-->Changed the jump on mobile to be activated by a 2nd touch anywhere on the screen when the user is running.  Previously you had to tap the top half of the screen.  I think I failed to fully explain the games current prototype stage so I have a lot to do on educating users to the control scheme.  Currently without a formal tutorial this can be difficult, but I would prefer not to make one until the control schemes and mechanics for all platforms are finalized.  I&#8217;m still not sure if I&#8217;m going to include a sprint button or flying creatures yet. We will see.<\/p>\n<p>And&#8230; since its been awhile since the last update, here&#8217;s a vertical panorama I forgot to post, Enjoy!<\/p>\n<p><a href=\"http:\/\/www.thelastvertex.com\/wp-content\/uploads\/2014\/09\/WorldPanorama.bmp\"><img decoding=\"async\" src=\"http:\/\/www.thelastvertex.com\/wp-content\/uploads\/2014\/09\/WorldPanorama.bmp\" alt=\"WorldPanorama\" class=\"alignnone size-full wp-image-313\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Did a quick test for prototyping seasonal changes. Currently the plan is to have a small portion near the start of the game have dynamic seasonal changes. I was hoping to have multiple seasons throughout the whole game but this portion would change on the fly. As I don&#8217;t have it functioning yet I&#8217;m not<br \/><a class=\"moretag\" href=\"https:\/\/www.thelastvertex.com\/?p=342\">+ Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":345,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/342"}],"collection":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=342"}],"version-history":[{"count":8,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/342\/revisions"}],"predecessor-version":[{"id":353,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/342\/revisions\/353"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/media\/345"}],"wp:attachment":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}