{"id":185,"date":"2014-05-21T21:22:58","date_gmt":"2014-05-22T04:22:58","guid":{"rendered":"http:\/\/www.thelastvertex.com\/?p=185"},"modified":"2014-05-21T21:53:09","modified_gmt":"2014-05-22T04:53:09","slug":"welcome-to-the-vita","status":"publish","type":"post","link":"https:\/\/www.thelastvertex.com\/?p=185","title":{"rendered":"Welcome to the Vita!"},"content":{"rendered":"<p>I got a test build up and running on the PlayStation Vita a few days ago. \u00a0Its early days yet for Unity&#8217;s Vita support for both Unity and Sony so I&#8217;ll try and not be too harsh.<\/p>\n<p>For anyone else interested in getting their Unity game up and running on the Vita I suggest you read <a href=\"http:\/\/www.gamasutra.com\/blogs\/TravisJones\/20140415\/215518\/Getting_Your_Unity_Game_on_Vita_with_quotUnity_for_PSMquot.php\">this article<\/a> before you start&#8230; unlike i did..<!--more--><\/p>\n<p>The basic info:<\/p>\n<p>1.) Register as a PSM developer.<\/p>\n<p>2.) Don&#8217;t forget to apply for a publishing license as I did.<\/p>\n<p>3.) Wait to be approved for publishing license. \u00a0The FAQ says it can take up to 10 days. \u00a0It only took 1 for me.<\/p>\n<p>4.) Install and setup PSM tools.<\/p>\n<p>5.) Install and setup beta version of Unity.<\/p>\n<p>6.) Deploy!<\/p>\n<p>I&#8217;m not a huge fan of registering and waiting to be approved. \u00a0Compared to getting the game running on android, although minor, it came across as still very much a walled garden. \u00a0I originally thought I only needed to register as a developer before I could build to Vita, unaware that I had to apply for a publishing license and that it could, according to the FAQ, take up to 10 business days to process.<\/p>\n<p>But&#8230; It&#8217;s early days yet, so I&#8217;ll try and not judge to harshly. \u00a0Hopefully it&#8217;ll be a bit smoother once its official released this summer.<\/p>\n<p>Speaking of early days&#8230; any info you may need to tweak your game to take advantage of the Vita(controls etc.) can take a bit of searching to find. \u00a0<a href=\"https:\/\/psm.playstation.net\/static\/general\/all\/unity_for_psm\/en\/index.html\">This link<\/a>\u00a0was very valuable along with the Unity Vita forums. \u00a0It doesn&#8217;t seem there is any official documentation on Unity&#8217;s side yet. \u00a0As confusing as the process was at least they didn&#8217;t pull a Google and include an &#8220;All in one ADT Bundle of everything essential you will ever need to develop for android&#8221;. \u00a0Yet, the all in one bundle is missing the Java JDK&#8230; you know, the most important thing you need to build to android, with no mention of its requirement, what version, or where to get it. Grrr&#8230;.<\/p>\n<p>Performance right now is a bit concerning. \u00a0Vita is getting about 15 fps while the android build on my Nexus 5 is getting around 50-60fps. \u00a0There appears to be a few outstanding issues according to the Unity forums so I&#8217;m not too concerned for the moment. \u00a0Hopefully once everything gets sorted out I won&#8217;t have to do too much specific platform tweaking to get the performance on par with the rest.<\/p>\n<p>Next up. I really have to get the camera sorted on android. \u00a0Still some defaults hanging about that need to be changed. \u00a0Right now its a pain to spend 30 seconds getting the view aligned before I can I pass my phone to someone to try the game out. \u00a0Hopefully once this is sorted I can get some feedback on the mobile controls. \u00a0Currently, ignoring the camera issues I&#8217;m very pleased with the mobile controls. \u00a0Will be interesting to see what others think.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I got a test build up and running on the PlayStation Vita a few days ago. \u00a0Its early days yet for Unity&#8217;s Vita support for both Unity and Sony so I&#8217;ll try and not be too harsh. For anyone else interested in getting their Unity game up and running on the Vita I suggest you<br \/><a class=\"moretag\" href=\"https:\/\/www.thelastvertex.com\/?p=185\">+ Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":186,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/185"}],"collection":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=185"}],"version-history":[{"count":7,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/185\/revisions"}],"predecessor-version":[{"id":194,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/185\/revisions\/194"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/media\/186"}],"wp:attachment":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=185"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=185"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}