{"id":107,"date":"2014-04-08T21:01:37","date_gmt":"2014-04-09T04:01:37","guid":{"rendered":"http:\/\/www.thelastvertex.com\/?p=107"},"modified":"2014-07-06T16:32:38","modified_gmt":"2014-07-06T23:32:38","slug":"welcome-to-canada","status":"publish","type":"post","link":"https:\/\/www.thelastvertex.com\/?p=107","title":{"rendered":"O.. Canada&#8230;"},"content":{"rendered":"<p><span style=\"line-height: 1.5em;\">I got some snow effects imported and working in the scene. \u00a0Not quite sure how to go about implementing a final solution. \u00a0Currently its based on a bounding volume of limited size and limited position. \u00a0Attaching it to the player or camera clearly won&#8217;t work as the particles will follow and rotate with the player when moving about. \u00a0I was hoping to find a solution based on the viewing frustum that I would assume is a bit more efficient and more consistent in it&#8217;s results. \u00a0This currently seems like a very problematic approach. \u00a0Will have to investigate further but I needed a break from thinking about AI.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I got some snow effects imported and working in the scene. \u00a0Not quite sure how to go about implementing a final solution. \u00a0Currently its based on a bounding volume of limited size and limited position. \u00a0Attaching it to the player or camera clearly won&#8217;t work as the particles will follow and rotate with the player<br \/><a class=\"moretag\" href=\"https:\/\/www.thelastvertex.com\/?p=107\">+ Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":210,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/107"}],"collection":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=107"}],"version-history":[{"count":13,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/107\/revisions"}],"predecessor-version":[{"id":211,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/posts\/107\/revisions\/211"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=\/wp\/v2\/media\/210"}],"wp:attachment":[{"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.thelastvertex.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}